This essentially helps the bard to specialise in acing sure capacity checks – a fairly impressive factor to be able to do at third stage. When a bard reaches tenth degree, they’ll be capable of double their proficiency bonus for two extra skills. Another option would be to permit the Maestro to spend more bardic inspirations directly to scale the impact. “You increase the spell DC by one for every bardic inspiration die used to a max of +four”. But that also feels incorrect as no different bardic inspiration that I’m aware of works like that.This benefit enables you to do further psychic harm with a successful weapon attack. By spending an inspiration die, you can choose to deal a further 2d6 psychic damage after an assault. This can be with a ranged weapon should you tend to remain out of the fray. The harm will increase to 3d5 at level 5, 5d6 at degree 10, and 8d6 at degree 15. This allows these you inspire to add their inspiration die to a weapon attack harm roll. Alternatively, the creature can add the inspiration die to its AC when they’re attacked. Any creature you appeal routinely fails the saving throw.The story of a two-confronted bard is great, but it could detract from what the remainder of the celebration could be going for. The concept is that on the surface, you’re just a regular bard.